
minerva
The MINERVA project (Museum INteractive Exhibitions using Virtual Reality, adVanced AI and gAmification) aims to revolutionize the way we experience virtual exhibitions.
The main goal is to enhance the inclusiveness, accessibility, and attractiveness of Tourism and Cultural Heritage, supporting sector operators in expanding their digital offerings and creating more engaging and personalized visitor experiences.
3D Research is the project’s main proponent, having previously developed the platform used within the SmartCal project, which will serve as the foundation for MINERVA.
The company will handle all research and development activities required to build an integrated platform, enabling institutions to independently create virtual exhibitions enriched with gamification elements and inclusive content. This solution will allow users to access Cultural and Tourism Heritage in a decentralized and accessible way.
MINERVA’s objectives are to:
Provide a unique, versatile, and intuitive tool for the collaborative production of immersive virtual experiences;
Promote the enhancement, attractiveness, and awareness of cultural sites, reaching an increasingly broad and diverse audience;
Harness the potential of new technologies (AI, gamification, XR, etc.) to enrich digitalization and immersive experiences;
Contribute to developing alternatives to traditional on-site visits, with significant benefits for digital audiences and the environmental impact of tourism flows.
A key aspect of the project will be the development of two modules:
Virtual Exhibition Editor – leveraging innovative Artificial Intelligence (AI)-based approaches, it will allow cultural and tourism institutions to create inclusive and engaging digital exhibitions.
Gamified web-XR applications – interactive, seamless platforms offering visitors virtual experiences enriched with educational mini-games and other forms of interaction, making the experience not only engaging but also educational and memorable.
The final phase of the project foresees testing the framework through the implementation of a pilot virtual exhibition, curated by the National Superintendence for Underwater Heritage (End User).

2024 - 2025

Coordinator

Soprintendenza Nazionale per il Patrimonio Culturale

Programma NODES - Nord Ovest Digitale E Sostenibile (codice ECS 00000036) (PNRR) – MISSIONE 4 COMPONENTE 2, “Dalla ricerca all’impresa” INVESTIMENTO 1.5, “Creazione e rafforzamento di “Ecosistemi dell’innovazione” costruzione di “leader Territoriali di R&S” - Bando a Cascata per le imprese a valere sui fondi CUP J83B22000050001.

minerva
The MINERVA project (Museum INteractive Exhibitions using Virtual Reality, adVanced AI and gAmification) aims to revolutionize the way we experience virtual exhibitions.
The main goal is to enhance the inclusiveness, accessibility, and attractiveness of Tourism and Cultural Heritage, supporting sector operators in expanding their digital offerings and creating more engaging and personalized visitor experiences.
3D Research is the project’s main proponent, having previously developed the platform used within the SmartCal project, which will serve as the foundation for MINERVA.
The company will handle all research and development activities required to build an integrated platform, enabling institutions to independently create virtual exhibitions enriched with gamification elements and inclusive content. This solution will allow users to access Cultural and Tourism Heritage in a decentralized and accessible way.
MINERVA’s objectives are to:
Provide a unique, versatile, and intuitive tool for the collaborative production of immersive virtual experiences;
Promote the enhancement, attractiveness, and awareness of cultural sites, reaching an increasingly broad and diverse audience;
Harness the potential of new technologies (AI, gamification, XR, etc.) to enrich digitalization and immersive experiences;
Contribute to developing alternatives to traditional on-site visits, with significant benefits for digital audiences and the environmental impact of tourism flows.
A key aspect of the project will be the development of two modules:
Virtual Exhibition Editor – leveraging innovative Artificial Intelligence (AI)-based approaches, it will allow cultural and tourism institutions to create inclusive and engaging digital exhibitions.
Gamified web-XR applications – interactive, seamless platforms offering visitors virtual experiences enriched with educational mini-games and other forms of interaction, making the experience not only engaging but also educational and memorable.
The final phase of the project foresees testing the framework through the implementation of a pilot virtual exhibition, curated by the National Superintendence for Underwater Heritage (End User).